Let's look at the shortest, simplest suit of armour possible:
simplearmour.c
inherit "/std/armour";
void create()
{
::create();
set_type("body");
set_ac(2);
set_value(5);
set_weight(15);
set_size("light");
set_id(({"leather","leather armour","armour"}));
set_short("leather armour");
set_long("A old suit of leather armour.");
}
Let's pick this apart!
set_type("body");
There are different types of armour. This doesn't imply anything about
the material the armour is made of... it refers to whether this item
is a suit of armour, a shield, a helmet, or so on. The allowed types are:
- body
- shield
- ring - This means a ring on your finger, NOT ring armour
- helmet - This means anything you wear on your head, like a hat
- boots - This means a pair of boots.
- gloves - This means a pair of gloves or gauntlets
- amulet - This means something worn about the neck (collar, necklace,
amulet, and so on)
- bracers - This means a pair of bracers (usually magical armour worn
about the forearms)
- belt - This is usually a magical armour worn about the waist
Please do not invent your own types. Please use only the types listed
above.
set_ac(2);
This sets the Armour Class, the effectiveness rating for this piece
of armour. The higher the number, the better the protection. The
sample armour table in the Player's Handbook should be used as a guide
in choosing this setting.
set_value, set_weight, set_short, set_long, and
set_id
These work exactly like when making weapons.
set_size("light");
This indicates the proficiency Feat the MUD should check for. One of
the following should be used:
Consult the example armour table in the Player's Handbook to determine
which category this item falls into. This setting is required for
the "body" type and optional for all other armour types.
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Last Modified: Jan 1, 2001
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