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LPC Library Functions: tell_object |
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NAMEtell_object() - send a message to an object
SYNOPSISvoid tell_object( object ob, string str );
DESCRIPTIONSend a message `str' to object `ob'. If it is an interactive object (a player), then the message will go to him, otherwise it will go to the local function catch_tell().
SEE ALSOmessage(), write(), shout(), say(), tell_room(), catch_tell() |
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Page design by Frank Jacquette & Tim Hollebeek Copyright (C) 1998 Tim Hollebeek & Frank Jacquette |
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