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LPC Library Functions: set_living_name |
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NAMEset_living_name() - set a living name for a living object
SYNOPSISvoid set_living_name( string name );
DESCRIPTIONSet a living name on an object that has previously called enable_commands(). After this has been done, the object can be found with find_living(). Note that this efun is not available if the driver flag NO_ADD_ACTION is defined. SEE ALSO |
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Page design by Frank Jacquette & Tim Hollebeek Copyright (C) 1998 Tim Hollebeek & Frank Jacquette |
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