LPC Library Functions: file_name

NAME

file_name() - get the file name of an object

SYNOPSIS

string file_name( object ob );

DESCRIPTION

file_name() returns the name of the file from which <ob> was loaded. If the object is a cloned object, then file_name() will not be an actual file on disk, but will be the name of the file from which the object was originally cloned, appended with an octothorpe (#) and the object instance number. Object instance numbers start at 0 when the game is booted, and increase by one for each object cloned, hence the number is unique for each cloned object. <ob> defaults to this_object() if not specified.

Page design by Frank Jacquette & Tim Hollebeek
Copyright (C) 1998 Tim Hollebeek & Frank Jacquette
Back to MudOS