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LPC Library Functions: destruct |
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NAMEdestruct() - remove an object from the games
SYNOPSISvoid destruct( object ob );
DESCRIPTIONCompletely destroy and remove object `ob'. After the call to destruct(), no object global variables will exist any longer - only function-specific locals and arguments. All pointers to the object in any variable or structure will immediately become zero. move_or_destruct() is called in all of the objects inside of the object being destructed. If `ob' is this_object(), execution will continue, but it is good practice to return a value immediately.
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Page design by Frank Jacquette & Tim Hollebeek Copyright (C) 1998 Tim Hollebeek & Frank Jacquette |
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